Pyret Programming Language

Pyret (Associated with Sandbox)

Leveret

Jan 2026 - Present

Sept - Dec 2025

Team

1 Project Lead, 2 Tech Leads, 1 Design Lead, 2 Designers, 4 Developers

Impact

Led design direction of Pyret

Pyret was introduced in Fall 2025 at Northeastern, its new launch leaves us with zero historical data on how students actually use the language.

About

Pyret is a beginner programming language with education designed at its main goal. It's used across Brown, Northeastern, and WPI, and also by middle and high school students nationwide. At Northeastern alone, 850+ students have utilized the language so far. The language is under active design and development.

As the Design Lead, I worked directly with engineering leads to understand the logic of Pyret's unconventional LSP (Language Server Protocol)* features, successfully mapping these into initial design flows.

The Pyret maintainers wanted to improve the student experience but lacked any user data to inform those decisions.

*An LSP is like an universal translator that allows code editors (like VS Code) to speak to specialized "language intelligence" tools; providing features like autocomplete, error checking, and "go to definition" across different text editors, making writing code much faster.

Problem Statement

How might we establish a research foundation that centers actual student needs before any design work begins?

Research & Process

With no previous technical background in Pyret, my team and I took some time to delve into the three ways students can access Pyret by coding in Pyret and exploring its features.

  1. code.pyret.org (CPO) or Pyret's in-browser editor

  2. github embedded CPO

  3. VScode

It was extremely crucial we understood our product and who we were designing for: beginner programmers.

User Interviews

Because Pyret’s impact on the new curriculum is so large, we needed to make sure we were solving the right problem and separating the natural difficulty of learning to code from the unnecessary friction caused by the interface


Our Research Goal: Figuring out student delights & pain points with the Pyret experience.

I led the team in conducting a full user research initiative for students in the CS2000s class, which used Pyret. This was significant because the course had just launched in the fall — there was no existing user data, no feedback, nothing. We were building that from scratch.

I started by identifying the goal of our research: to figure out what students loved and didn’t love about Pyret… and most importantly why. 

I built a Google Form for broad quantitative data and conducted 13 in-depth interviews with students, 3 TAs, and 1 professor.


User Interviews

Common themes that emerged:

Our user interviews revealed three pain points from our users.


  1. Problems with error messaging
    • Split 60/40 of people who thought it was straightforward v. not

    • Potential Cause: difficulty in assignment or concept practiced


  2. Challenges navigating the documentation
    • Potential Cause: Documentation fails to consider all edge-cases of searching scenarios


  3. Wanting to transition to Python earlier
    • Potential Cause: Don't see use of Pyret beyond classroom


Reflections

Design Solutions:
  • The findings presented issues in the user experience of the docs. I proposed 3 potential changes:

    1. Structure changes (3 panels)

      • Upon doing initial user testing, the 3 panel approach wasn't as effective as we thought it was. Adjusted it back to 2 panels.

    2. Stylistic changes: CSS tweaks

    3. Authoring changes: Need more examples, re-design navigation

    Designing Around Technical Constraints:
  • To effectively design for Pyret, I needed to know their language

  • Took initiative to learn basic Pyret code & collaborated directly with TLs, giving me a deep understanding of limitations, ensuring the designer's proposals were implementable

Leadership Means Being a Translator:
  • Engineers and designers often speak two different languages

  • I actively translating tech-heavy jargon into simplified, understandable design tickets; allowing my design team to work efficiently without feeling overwhelmed by the technical scope

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